Poker Good Starting Hands

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Starting Hands

The first thing that you must learn in Texas Hold'em is which starting hands are good and which ones should be folded preflop. Although the answer depends on the number of people in the game and the type of game, here is a general guide to use when you are just starting out and want to win at low limits. A pair of queens, also known as 'ladies,' rounds out the top three best starting hands for Texas Hold 'em poker. You will hear many groans from players over this hand. It looks so pretty and it is strong, but they have often had it busted in the past. If an ace or king comes on the flop, you are probably going to be bested.

No Limit Hold

The first thing that you must learn in Texas Hold'em is which starting hands are good and which ones should be folded preflop. Although the answer depends on the number of people in the game and the type of game, here is a general guide to use when you are just starting out and want to win at low limits. I suggest starting at a fixed limit of $1-$2 or lower.

Note: the following guidelines are only for fixed-limit Hold'em


Hands to Raise With

These are premium hands that you want to jam the pot with pre-flop:



Hands to Call With

You want to see the flop with these hands and then decide what to do. Do not call three bets with these hands; call only one or two.

Poker Good Starting Hands

Pot Odds

When you see a flop, you will generally be in one of three situations.


Situation #1: Your hand totally misses the board.

You have nothing, so you should check and fold. Another possibility is to bluff.


Situation #2: You hit the flop well and hold a strong hand.

In these situations, you should generally bet or raise.


Situation #3: You have a drawing hand.

The third possibility is that you currently do not hold a strong hand, but it is possible for you to make a strong hand if the turn or river brings you a good card. This situation is known as 'drawing.'


In this situation, a spade will make you a flush, and an Ace or King will bring you top pair.

Starting

When you are drawing, there are several tools that will help you make your decisions. One important tool is 'pot odds.' Calculating pot odds is fairly simple. First, you must count the number of outs you have. An out is a card that will improve your hand.


In this example, your outs are 4 aces and 4 nines, or 8 outs total. To calculate your percentage of hitting an out on the next card, you take the number of outs times 2, then add 1. In the above situation with 8 outs, you have roughly a 17% chance of hitting on the turn.

Once you figure out your chance of hitting a draw, you multiply it by the pot+bet to determine the maximum bet you can call.

For example, if the bet is $10 and the pot is $90, the pot+bet is $100.

Now let's say you have 6 outs (6 cards will help you). This means you have about a 13% chance of hitting on the next card. If the pot is $90 and you must call $10, you should call, because you have more than a 10% chance to hit ($10 / $100). However, if the bet to you is $20, you should fold, because that would require a 18.2% chance of hitting ($20 / $110).


Deception

Poker is not just a mathematical game. It is also a game that entails a lot of psychological combat. Three of the most important psychological weapons in poker are bluffing, semi-bluffing, and slowplaying.


Bluffing

Bluffing is much more useful in a no-limit game than in a limit game. In a no-limit game, a player's entire stack is at risk each hand. In a limit game, players know they can only lose so much if they call to the river.

Bluffing is almost useless in a low-stakes limit game (anything less than $2-$4). Rarely will a hand not be called to showdown, so there is no point in scaring people out of the pot. Bluffing becomes a much more powerful tool at high-limit games. When you play at a higher limit, it's best to bluff when you 'represent' something and there are only one or two opponents in the pot. For example, betting at the flop with a high card on the board represents a pair, and raising with a flush draw out represents the flush.


Semi-Bluffing

Semi-bluffing is the name for bluffing when you also hold a drawing hand.


You currently only have ace high, but you may hit a spade flush or make a pair of aces or kings. If you bet with this hand, you are bluffing, but you also have a high likelihood of gaining a strong hand on later betting rounds. Semi-bluffing can be a very useful technique, especially in no-limit games.


Slowplaying

Slowplaying means deceiving your opponents into thinking you have a weak hand, when in fact you hold a powerhouse.


You flopped a full house! There is no need to scare people out of the pot, because there is little chance of someone drawing out on you. You should wait till the turn or maybe even the river to jam the pot with bets and raises. You should slowplay if two conditions are met:

  • 1. You hold a whopper, and there is almost no chance of someone drawing on you
  • and
  • 2. You will only get action if some other cards come out that improve your opponents' hands but not by so much that they will beat your hand.

  • Tilt

    Being on tilt means letting your emotions disrupt your ability to play. All poker players go on tilt at least once during their career, but limiting these episodes is essential to winning at poker. Poker is a game that requires reason. If you have Q J, and the flop comes A Q 10, and there is a lot of betting action, you need to know to fold. If you were on tilt, you would let your emotions take control and make you do whatever it took to take down the pot. You would keep chasing, hoping to catch a king and hoping that no one had a flush.

    In general, people who get upset and don't stay focused and reasonable will lose all the money they brought to the table. Poker is almost anti-human in the way it triggers emotions but rewards people who are made of stone. I don't mean to scare you or act as if all poker players are unemotional rocks, but it is imperative to stay focused and rational while at the poker table.

    Generally, most players tilt due to a bad beat or if they just can't seem to win a hand. Some players have a slight tilt after they win a big hand or two, but those episodes generally are much shorter than tilts caused by losing.

    For example, take this hand I played recently:

    I bet at the flop and was called. 10 came on the turn. I bet, he called. River was 7. I bet, and he raised. I decided to just call, thinking he may have actually had KJ. No, he had 7 7. The idiot had called me to the river with little hope but won on a very lucky river catch. Needless to say, I was not playing well the next couple of hands.

    Videos For Poker Good Starting Hands

    While going on tilt is natural, you need to limit it. Generally, the best way is to sit out a couple of hands and go for a walk.

    Another good way to handle a bad beat is to just think about all the bad beats you have laid in the past. After the bad beat I mentioned above, I sat back and thought about the time I stupidly went all-in during a Pot-Limit Omaha with bottom set.


    My opponent had the best hand when all the money went into the pot. I was lucky enough to catch a backdoor flush on the turn and river and took down a huge pot. That day, I went on to win the most money that I have ever won. If I had lost that hand, I probably would have called it quits and never would have won all of that money. Thinking about the time I pulled off this bad beat and went on to win such a huge sum helps me get through the times that some idiot rivers me.

    Listening to music is another way to avoid tilt. The positive vibes you get from a song you enjoy will help counteract the negative emotions from a bad beat. I would also suggest changing songs or CDs after you have suffered a bad beat. This way you distract yourself from getting too emotionally caught up in the poker game.

    Many people, myself included, tend to curse at the computer if they get bad beat. However, for myself at least, cursing is not nearly as therapeutic as thinking about that huge bad beat I laid at the Omaha table. Cursing tends to make you more mad and will cause you to develop some bad habits. When you are about to go on tilt, sit out and think happy thoughts (as cheesy as it sounds, it's true), and hopefully you can resume playing your best.

    A pair of aces is the best pre-flop hand in Texas Hold'em Poker

    Poker Starting Hands By Position

    In the poker game of Texas hold 'em, a starting hand consists of two hole cards, which belong solely to the player and remain hidden from the other players. Five community cards are also dealt into play. Betting begins before any of the community cards are exposed, and continues throughout the hand. The player's 'playing hand', which will be compared against that of each competing player, is the best 5-card poker hand available from his two hole cards and the five community cards. Unless otherwise specified, here the term hand applies to the player's two hole cards, or starting hand.

    Essentials[edit]

    There are 1326 distinct possible combinations of two hole cards from a standard 52-card deck in hold 'em, but since suits have no relative value in this poker variant, many of these hands are identical in value before the flop. For example, AJ and AJ are identical in value, because each is a hand consisting of an ace and a jack of the same suit.

    Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the sum total of : 13 pocket pairs, 13 × 12 / 2 = 78 suited hands and 78 unsuited hands (13 + 78 + 78 = 169).

    These 169 hands are not equally likely. Hold 'em hands are sometimes classified as having one of three 'shapes':


    6+ Poker Best Starting Hands

    • Pairs, (or 'pocket pairs'), which consist of two cards of the same rank (e.g. 99). One hand in 17 will be a pair, each occurring with individual probability 1/221 (P(pair) = 3/51 = 1/17).
    Alternative means of making this calculation
    First Step
    As confirmed above.
    There are 1326 possible combination of opening hand.
    Second Step
    There are 6 different combos of each pair. 9h9c, 9h9s, 9h9d, 9c9s, 9c9d, 9d9s. Therefore, there are 78 possible combinations of pocket pairs (6 multiplied by 13 i.e. 22-AA)
    To calculate the odds of being dealt a pair
    78 (the number of any particular pair being dealt. As above) divided by 1326 (possible opening hands)
    78/1326 = 0.058 or 5.8%


    • Suited hands, which contain two cards of the same suit (e.g. A6). 23.5% of all starting hands are suited.

    Probability of first card is 1.0 (any of the 52 cards)Probability of second hand suit matching the first:There are 13 cards per suit, and one is in your hand leaving 12 remaining of the 51 cards remaining in the deck. 12/51=.2353 or 23.5%


    • Offsuit hands, which contain two cards of a different suit and rank (e.g. KJ). 70.6% of all hands are offsuit hands

    Offsuit pairs = 78Other offsuit hands = 936

    It is typical to abbreviate suited hands in hold 'em by affixing an 's' to the hand, as well as to abbreviate non-suited hands with an 'o' (for offsuit). That is,

    QQ represents any pair of queens,
    KQ represents any king and queen,
    AKo represents any ace and king of different suits, and
    JTs represents any jack and ten of the same suit.

    Limit hand rankings[edit]

    Some notable theorists and players have created systems to rank the value of starting hands in limit Texas hold'em. These rankings do not apply to no limit play.

    Sklansky hand groups[edit]

    David Sklansky and Mason Malmuth[1] assigned in 1999 each hand to a group, and proposed all hands in the group could normally be played similarly. Stronger starting hands are identified by a lower number. Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept:

    Chen formula[edit]

    The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed by Bill Chen.[2]

    Highest Card
    Based on the highest card, assign points as follows:
    Ace = 10 points, K = 8 points, Q = 7 points, J = 6 points.
    10 through 2, half of face value (10 = 5 points, 9 = 4.5 points, etc.)
    Pairs
    For pairs, multiply the points by 2 (AA=20, KK=16, etc.), with a minimum of 5 points for any pair. 55 is given an extra point (i.e., 6).
    Suited
    Add 2 points for suited cards.
    Closeness
    Subtract 1 point for 1 gappers (AQ, J9)
    2 points for 2 gappers (J8, AJ).
    4 points for 3 gappers (J7, 73).
    5 points for larger gappers, including A2 A3 A4
    Add an extra point if connected or 1-gap and your highest card is lower than Q (since you then can make all higher straights)

    Phil Hellmuth's: 'Play Poker Like the Pros'[edit]

    Phil Hellmuth's 'Play Poker Like the Pros' book published in 2003.

    TierHandsCategory
    1AA, KK, AKs, QQ, AKTop 12 Hands
    2JJ, TT, 99
    388, 77, AQs, AQ
    466, 55, 44, 33, 22, AJs, ATs, A9s, A8sMajority Play Hands
    5A7s, A6s, A5s, A4s, A3s, A2s, KQs, KQ
    6QJs, JTs, T9s, 98s, 87s, 76s, 65sSuited Connectors

    Statistics based on real online play[edit]

    Statistics based on real play with their associated actual value in real bets.[3]

    TierHandsExpected Value
    1AA, KK, QQ, JJ, AKs2.32 - 0.78
    2AQs, TT, AK, AJs, KQs, 990.59 - 0.38
    3ATs, AQ, KJs, 88, KTs, QJs0.32 - 0.20
    4A9s, AJ, QTs, KQ, 77, JTs0.19 - 0.15
    5A8s, K9s, AT, A5s, A7s0.10 - 0.08
    6KJ, 66, T9s, A4s, Q9s0.08 - 0.05
    7J9s, QJ, A6s, 55, A3s, K8s, KT0.04 - 0.01
    898s, T8s, K7s, A2s0.00
    987s, QT, Q8s, 44, A9, J8s, 76s, JT(-) 0.02 - 0.03
    Poker Hand Rankings: What Beats What in Poker   PokerNews

    Nicknames for starting hands[edit]

    In poker communities, it is common for hole cards to be given nicknames. While most combinations have a nickname, stronger handed nicknames are generally more recognized, the most notable probably being the 'Big Slick' - Ace and King of the same suit, although an Ace-King of any suit combination is less occasionally referred to as an Anna Kournikova, derived from the initials AK and because it 'looks really good but rarely wins.'[4][5] Hands can be named according to their shapes (e.g., paired aces look like 'rockets', paired jacks look like 'fish hooks'); a historic event (e.g., A's and 8's - dead man's hand, representing the hand held by Wild Bill Hickok when he was fatally shot in the back by Jack McCall in 1876); many other reasons like animal names, alliteration and rhyming are also used in nicknames.

    Notes[edit]

    1. ^David Sklansky and Mason Malmuth (1999). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1
    2. ^Hold'em Excellence: From Beginner to Winner by Lou Krieger, Chapter 5, pages 39 - 43, Second Edition
    3. ^http://www.pokerroom.com/poker/poker-school/ev-stats/total-stats-by-card/[dead link]
    4. ^Aspden, Peter (2007-05-19). 'FT Weekend Magazine - Non-fiction: Stakes and chips Las Vegas and the internet have helped poker become the biggest game in town'. Financial Times. Retrieved 2010-01-10.
    5. ^Martain, Tim (2007-07-15). 'A little luck helps out'. Sunday Tasmanian. Retrieved 2010-01-10.
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